A Quick Note on the Recent WotC Improvements

A Quick Note on the Recent WotC Improvements

The great thing about the opening of the DCI database and the integration with MtGO is the phenomenal amount of information that we suddenly have access to. Decklists, win statistics, ratings changes, all freely available, instantly, to be pored over, assessed, chewed up and spat back out against as opinion, new tech, and metagaming.

Take, for instance, the newly released MtG Facebook App. I can take a look at all the decks my friends have played on MtGO, what their matchups were, their win/loss ratio, how they drafted, the works. The decklist analyser is particularly fascinating, allowing you to see maindeck and sideboard cards evolve over a time (the timeline slider is a nice touch).

I think WotC made a great choice building a browser-based MtGO match replayer. I love being able to replay my friends games from anywhere, and the ability to browse the Top-8 games of all events is awesome.

The DCI integration is less fully featured, for obvious reasons, but with WotC making the effort of getting play-by-play replays of the Top8 of PTQs, PTs and GPs into the system, at least we can see those as well.

They’ve finally improved the decklist downloads. You can grab any decklist you can see in text format and now easily upload that into MtGO or print out to build in paper. The “email this deck” features is pretty sweet, especially for starting a discussion over Facebook about what cards to change. The integrating with Gatherer has been neatly done and the interface makes collaborating over decklists pretty sweet.

I guess the downside is that the app makes things even more competitive. Watching your DCI rating improve or shrink over time up against your friends can be pretty invigorating or depressing, but it’s not helping the social aspects of the game. Yes, you can hide your rating (or anything else – decklists, matches, etc) if you want, but you don’t sign up for this type of thing unless you’re ready to share.

I love love love the voice integration into MtGO. As usual you have to be prepared to mute the occasional idiot (this is the internet after all), but it makes matches, particularly Commander games, that much better. It was long over-due.

The improvements to game-finding are both a blessing a curse. Yes, it’s great you can see when your friend are on the client via Facebook and challenge them through the browser, but the new player skill-matching algorithm that WotC have implemented is bound to frustrate some of the better players who can no longer graze on the noobs to farm rating.

It’s the metagame analysis that the new DCI reporting that’s truly impressive. The ability to compare MtGO metagames and paper metagames is amazing. The archtype-reporting could do with some improvement, but it’s pretty understandable given the broad nature of how you might register a deck as a particular archtype. Regardless, having sweeping access to decklists in every format from around the world that the world’s best are playing is incredible. The privacy settings seem to be a little more stingent (try looking up the stats of that 14y/o kid who took down that PTQ in Memphis, you won’t find them) but the sheer quantity of data more than makes up for it.

The impacts have been startling. The most argued about has been card pricing. Suddenly even smallest changes in card demand and trends sees almost instant, over-the-top changes in card pricing both upwards and downwards. We knew pricing was fickle before this, but the dataflow has really exaggurated the effects. And netdecking has become infinitely worse with the “best decks” become far more rapidly known.

I wouldn’t argue that innovation has been stifled, though. It’s clear that metagaming has turned into an artform, and even though people claim those Top 8 performances to be “one deck wonders”, it’s become a lot more exciting to get behind the rogue-deck player carving up the Teir 1 decks.

I guess that leaves the most controversial topic, the integration of MtGO and DCI ratings. There’s been a lot of discussion about this, arguing both sides of the coin. Me, I’m not bothered by it, but people have to realise that the easy access to rated games on MtGO is both a blessing and a curse. It’s where the wild swings in rating now happen and you can easily ditch a couple of hundred rating points after a hard-night on the piss and some bad play decisions that wouldn’t happen in paper Magic. However, now that it’s happened, it seems inevitable, and I think in a few more years no-one will even question WotC’s decision. Just be glad WotC didn’t choose to integrate Duels of the Planeswalkers into the DCI rating trap as well.

Anyway if you want to find me, of course, you can hit me up on Twitter, MtGo, Facebook or DCI-Net as wrongwaygoback. Failing to comment on my recent abysmal performance at the MtGO GP is appreciated.

It’s Time to Update the DCI Rating System

It’s Time to Update the DCI Rating System

I’ve been harping on about the DCI ranking system on twitter (where I do all my best harping) for the past couple of weeks. This has largely been borne of my frustration that despite playing objectively well – with a consistent 4:1 win:loss ratio – I have barely been able to progress my DCI ranking.

There are numerous reasons why I’m finding it difficult to progress my ranking, which I’ll try to cover here. For reference, here’s a hand DCI ranking calculator.

Firstly, however, a quick look at the DCI system. The DCI is based on chess’ ELO system. While a natural fit in theory, there are some differences between Chess & the ELO, and Magic the Gathering and the DCI.

  • Magic involves an element of luck that chess does not: This includes draft / sealed pools, card draw variance, deck selection and pairing, dice rolls and coin flips. A game of Magic, unlike chess, is never entirely about skill. Whereas a Chess Grandmaster will always beat the kid who just started, this is not true in Magic, where luck inevitably plays a part, no matter how small.
  • The ‘K Factor’ in ELO rankings is not applied the same way in DCI rankings: In Chess, the K Factor is staggered based on the skill level of the player. In Magic, the K Factor is staggered based on the assumed skill level it would take to win the tournament. This means in chess – except in open events – players are generally restricted on playing against opponents on a similar rating to themselves. In Magic, players can come up against opponents with vastly different ratings, thereby facilitating large rating swings (both positive and negative).
  • Chess maintains one ranking, DCI maintains several: In Chess, you have a single ELO number within a particular tournament group. Within the DCI, you have several rankings – eg. Limited, Constructed, Total. This results in circumstances where you can make large gains in one area (eg. Constructed) that does not similarly affect other areas (eg. Total ranking, if you were already highly ranked due to a high Limited ranking).

It should be noted that the ELO system is under constant scrutiny by the Chess community, and there have been several attempts to improve it, with few tournaments using the straight ELO system, which is currently widely regarded as flawed. Right now there is a competition to find a completely new system. The K-Value is constantly being tinkered with, with both larger (32+) and smaller (4) figures being trialed for high-level players to see what brings the most consistency to the game.

So, back to my situation.

Over the past few years, I’ve concentrated largely on my limited rating. My big break in my rating was when I managed to come second at a Sealed PTQ. This boosted my rank from 1634 to 1757 overnight. For the next two years my Limited ranking bounced between 1720 to 1800 in the Australian Magic scene, and my Constructed rating managed to dip around 1550 – largely because I insisted on playing terrible decks – and then back up to 1599.

Since then I’ve moved to Hong Kong. Hong Kong has a much smaller player base than Australia, or even New South Wales. In Australia I was rated within the top 300 players. Simply by moving location my ranking has moved into the top 100.
One thing I decided to do was ensure that, next year, I’d be qualified for Hong Kong Nationals. As the Top 75 players get auto-invited to Nationals, I felt a Total rating of 1800 would be a pretty safe cut-off point here.

The first step in my plan to achieving this was to secure at +1800 Limited rating, followed by a +1800 Constructed rating. As such I dutifully turned up at every FNM I could, and at rated Sealed events, in the hope of achieving a +1800 Limited rating.
And what a drag it’s been.

I started on a ranking of 1780 off the plane from Sydney. Due to some settling in issues (basically, learning to play Limited Magic with cards in Traditional Chinese!), I lost the first few games. However, I forced myself to memorise the pictures of every card in M11 and turned it around. My total matches in M11 in Hong Kong are 21-7-4, essentially running a 3:1 win ratio, really 4:1 if you excuse the first dismal draft when learning how to play in a foreign language.

So, across those months of playing and, objectively, having a pretty good track record, how many points have I managed to pick up? Most of these were 8k events, so you’d assume – at an average gain/loss of 4 points per match, (21*4) – (7*4) – (4*1), or about 52 points.

Right now my Limited DCI rating is 1799, a grand total of a 19 point gain, or less than 1 point per win.

This looks even worse when you consider that one of those 4:1 win ratios was during a 24k event, which I won – and gained a mere 3 DCI points in total.

Here are some reasons why this has occurred.

  • I’m now playing players well below my ranking: With the limited number of players in Hong Kong, there are more players with low DCI ratings. This means that game that I lose due to variance, rather than play errors, have a much greater impact on my ranking. For instance, at the aforementioned GPT, I lost a single Match. In Game 1 I had to mull to 4. In Game 2 I had to mull to 5. Meanwhile, my opponent managed to drop his entire pool on the table – Grave Titan, Hoarding Dragon, and other large beats. Unfortunately my opponent’s rating was 1528. This meant I lost 20 rating points, which I barely made up pushing through match wins against better players. The 1528 rated opponent didn’t make Top 4, but that didn’t stop my rating dropping through the floor due to that single loss.
  • Those with high ratings protect them and don’t participate: One thing I’ve noticed is that those with the highest ranking tend to avoid playing in FNM in order to protect their ranking. They’ve clearly already recognized the issue I’m up against – the chance of gains in this broken system are not worth the risks of losses. This means that those trying to improve their rating – such as myself – are stuck in a cycle of beating and occasionally losing to low rated players, thereby endlessly cycling around the same rating.
  • There are fewer high-level events and more FNMs: This means access to games with a larger point swing are limited. With variance in consideration at the smaller FNMs – often three rounds – it means that unless I can guarantee a 3-0 win each round, a logical impossibility, I will most often lose rating for each FNM or draft I participate in.
  • As my rating improves, the DCI makes it harder and harder to progress: Partially due to the small player pool, partially due to the low ranking of those who participate in FNM, the stranglehold the DCI formula places on my progression gets worse and worse the higher I climb, thereby exacerbating an already difficult situation.

Clearly the DCI rating system is broken. But it’s not just broken for me; it’s broken for everyone.

It’s broken for the top level players who ID and lose rating as a result.

It’s broken for the small playgroups who bounce around the same ratings, unable to advance with any significance.

And it’s broken for Wizards of the Coast, as it discourages involvement at FNMs and 8k Drafts by higher-level players as it offers a substantial threat to their rating, thus hurting their income.

Personally, I would like to see WotC abandon the Elo system, much like Blizzard did when it revamped its Arena system for World of Warcraft. I would like to see a system that holds to the following fundamental tenants:

  • You will always gain points at an event where you win more games than you lose
  • You can never gain points for an event where you lose more games than you win
  • You can neither gain nor lose points when you draw (intentionally or otherwise)

Now, I’m no mathematician, so I’m probably not the best person to determine the formula that redefines the DCI. But there are a lot of smart people at WotC who are capable of finding a better way of ranking players, and I hope that they chose to divert some resources to that effort.