Two Decks

Gatecrash has me toying with deckbuild again, though I’m not sure why.

First up is one I’ve titled “X-Men”. I’ve been really, really enjoying playing this deck with the current Standard cards, and the manabase only gets better once Gatecrash is released.

This is a classic (non-prison) control deck that slows the tempo of the early game to allow you to play back-breaking late game spells. At the high end it runs the most powerful non-green cards in Standard – Sphinx’s Revelation, Bonfire of the Damned, Entreat the Angels, Jace, Architect of Thought, Tamiyo, the Moon Sage and Chandra, the Firebrand who is excellent in the deck. At the low-end it runs Azorius Charm and Izzet Charm for supreme flexibility in either nuking early plays, running groun interference, or ensuring land-drops are made.

This deck really wants to find a home for Aurelia’s Fury and to make sure it has a way to kill Frontline Medic reliably, without resorting to wraths. Mizzum Mortars may well be the best option in this regard. It also currently has a hard time with non-creature permanents you don’t manage to counter, thus the Detention Sphere in the sideboard.

X-Men: A Standard Deck

Instants (20)
Azorius Charm
Izzet Charm
Think Twice
Syncopate
Sphinx’s Revelation

Sorceries (12)
Supreme Verdict
Terminus
Entreat the Angels
Bonfire of the Damned

Planeswalkers (4)
Chandra, the Firebrand
Jace, Architect of Thought
Tamiyo, the Moon Sage

Lands (24)
Clifftop Retreat
Glacial Fortress
Hallowed Fountain
Sulfur Falls
Steam Vents
Plains
Island
Possible Sideboard Cards (0)
Dispel
Gideon
Vanishment
Detention Sphere
Snapcaster Mage
Psychic Spiral
Divine Deflection

A second deck is my attempt at a post-Seething-Song-ban Modern Storm list.

Post-Ban Storm: A Modern List

Creatures (4)
Goblin Electromancer

Enchantments (4)
Pyromancer Ascension

Instants (17)
Noxious Revival
Desperate Ritual
Pyretic Ritual
Peer Through Depths
Manamorphose

Sorceries (18)
Gitaxian Probe
Grapeshot
Epic Experiment
Sleight of Hand
Serum Visions
Past in Flames

Lands (17)
Scalding Tarn
Steam Vents
Sulfur Falls
Gemstone Mine
Mountain
Island

Yes, the deck is a bit of a glass cannon, but you are perfectly capable of going off on T3, though T4 is a lot more consistent. Effectively you need to play and stick either Electromancer or Pyromancer Ascension. Either one is enough to get the combo going (Electromancer may even be a little more reliable than Pyromancer). The question here is usually whether 4 Slight/1 Serum is better than 4 Serum/1 Slight, but only testing will reveal it.

For the sideboard I’d suggest the usual; Echoing Truth, Pact of Negation (which you’re never paying for), Ancient Grudge, Izzet Charm perhaps if you need to force through either Electromaner or Pyromancer, though urgh, it’s a stretch.

Storm isn’t dead (as neither is Jund), although the nerf hurts considerably. But if every deck capable of winning on T3 is getting nuked, then a deck like this that is still capable of winning on T3 has an advantage – especially if no-one is expecting to see it.

Masticating the Core

Masticating the Core

I’ve been looking at quite a number of decks that play Molten-Tail Masticore and have come to the conclusion that most of them don’t understand the role of the card. I’ve spotted it in Koldotha Red decks and Fauna Shaman decks and fast-fast Boros decks. None of these decks are suited to support the card.

First, we must understand what Molten Tail Masticore isn’t. It is not a beatstick. Neither is it an 8-mana burn spell.

What is is, is a highly efficient, resiliant and adaptable creature that has an incredible downside. If you stick in a deck that does not account for the downside you will not get the most out of it.

At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.

This line means one thing; your Masticore deck wants cards. Lots of them. Traditionally, Red decks and Shaman decks are fast, but not particularly great at drawing extra cards. The colours that draw cards best are, in the current Standard, Blue and White.

{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player

Masticore not only wants cards, it wants creature cards. It also wants these creature cards to be in your graveyard, not your hand. Which two colours have creatures that also draw extra cards? Blue and white.

{2}: Regenerate Molten-Tail Masticore.

This last effect is key. Masticore is as useful on defence as he is on offense; especially if you’re running mass removal. And the best mass removal is in White.

So what spells run best with this critter?

The basic elements of an U/W Control Deck. Masticore is, at its heart, due to its efficiency, reseliance, and flexibility, a control card, not an aggro card. If I were to build a deck around Masticore, it would look something like this.

// 16 Creatures

4 Wall of Omens
4 Sea Gate Oracle

The ability to burn out your opponent allows you to sit back on defence while you sculpt your hand to lay down and protect masticore. Wall of Omens and Sea Gate Oracle fill this role perfectly, while acting as excellent Venser fodder later in the game.

4 Squadron Hawk

A interesting pick, it does two things; provide discard fodder for Masticore’s first ability, as well as graveyard fodder for it’s second ability.

4 Molten Tail Masticore

// 7 Sorceries

4 Preordain
3 Day of Judgement

How we find our win condition and clear the path for our Masticore to get the beats on.

// 4 Instants

4 Mana Leak

How we protect the Masticore and ourselves from our opponent’s gameplan.

// 4 Artifacts

4 Everflowing Chalice

Standard U/W ramp.

// 4 Planeswalkers

3 Jace the Mindsculptor

Our Jace will spend most of his time Brainstorming, but the unsummon ability will also prove useful.

1 Venser the Sojourner

A miser’s Venser helps Masticore beat in, as well as abuse the Enter the Battlefield effects of Wall of Omens and Sea Gate Oracle.

// 25 lands

4 Cellestial Collenades

One of our few alternate win conditions.

4 Seachrome Coast
4 Glacial Fortress
4 Islands
4 Plains
1 Halimar Depths
4 Tectonic Edges

// Sideboard

3 Vapor Snare
3 Deprive

Two cards that usually have downsides to us have great upsides, allowing us to return unsed lands as Masticore discard fodder.

1 Day of Judgement
2 Into the Roil
3 Frost Titan
3 Condemn

Now, I have not tested this deck yet. There are probably a dozen reasons why simply slotting Baneslayer and Condemn into the deck instead makes it a thousand times better; but as more Scars block cards are released, the Masticore archtype should continue to be explored to see just how well this interesting deck can truly be abused.