Old Archetypes Never Die, They Just Lose Their Cards

I’ve been running the following list on the tournament practice room to good effect. I’ve had a little trouble with control, but have effectively raced Storm, RDW (which just rolls over in games 2 & 3), Urzatron and anything too slow to stablise.

Wins usually occur Turns 4/5, but the occasional Turn 3 win is possible if you get the god draw. Your back-up plan is generally Inkmoth Nexus plus Cranial Plating, and if your opponent asn’t got blockers it can lead to the occasional blowout.

As always, curious for feedback by those that run it.

Die Hard

Creatures (27)
Ornithopter
Memnite
Signal Pest
Disciple of the Vault
Steel Overseer
Arcbound Ravager
Etched Champion

Lands (28)
Inkmoth Nexus
Cranial Plating
Thoughtcast
Darksteel Citadel
Darkslick Shores
Watery Grave
Glimmervoid
Sunken Ruins
Island
Swamp

Artifacts (2)
Mox Opal

Planeswalkers (3)
Tezzeret, Agent of Bolas
Sideboard (15)
Pithing Needle
Chalice of the Void
Æther Vial
Grafdigger’s Cage