Standard Goblins :: The Most Fun You Can Have In An MtGO Window With Your Pants On
At the beginning of the week I plonked down enough tickets to buy a playset of Goblin Guides and Warren Instigators – about 20 tickets in total. I’m an old-time Classic goblins lover (I have the full deck on MtGO as well) so picking up Standard Goblins at some point was inevitable.
Here’s the deck I’ve been running all week:
Main Deck
[28 Creatures (Goblins)]
4 x Goblin Guide
4 x Goblin Bushwacker
4 x Goblin Shortcutter
4 x Warren Instigator
4 x Goblin Ruinblaster
4 x Goblin Chieftan
4 x Siege Gang Commander
[10 Instants]
4 x Lightning Bolt
4 x Burst Lightning
2 x Punishing Fire
[22 Lands]
4 x Scalding Tarn
4 x Arid Mesa
14 x Mountain
Sideboard
4 x Hellspark Elemental
4 x Hell’s Thunder
4 x Ball Lightning
3 x Elemental Appeal
General Sideboarding Technique
In:
4 x Hellspark Elemental
4 x Hell’s Thunder
4 x Ball Lightning
3 x Elemental Appeal
Out:
4 x Goblin Shortcutter
4 x Warren Instigator
4 x Goblin Chieftan
3 x Siege Gang Commander
This is, without a doubt, one of the most fun decks you can play at the moment. It is fast, furious and frenetic. It most often wins on Turns 4 or 5, but is resiliant enough to win turns 10-12 as well.
It is the only deck in Standard I’ve ever felt completely comfortable about keeping a one-land hand with. Of the last ten games I played with a one-land hand, I won eight of them. If the hand is fast enough, mulliganing a one-lander is almost always the wrong decision.
It is, without a doubt, brutally fast. Here are some sample starts I’ve had:
T1. Mountain, Goblin Guide, bash for 2.
T2. Mountain, kicked Bushwacker, bash for 5.
T3. Mountain, kicked Bushwacker, Lightning Bolt the blocker, bash for 7.
T4. Win.
And
T1. Mountain. EOT, bolt the opponent’s 1 drop.
T2. Mountain, Warren Instigator
T3. Mountain, kicked Bushwacker, Lightning Bolt the blocker, drop double Siege Gang Commander off the Instigator.
T4. Win
The deck sounds like it should just fold to Jund and Naya, but it can capitalise on Jund’s terrible manabase and Naya’s large creatures by simply winning before they go into action. Dropping your hand in turns 2-3 means discard is largley irrelevant. And I’ve yet to lose a single game to Vampires.
The deck sports a largely transformational sideboard, where the sweepers and maelstrom pulses your opponent sided in are suddently irrelevant. The sideboard slows the deck down slightly – you can’t keep those one land hands any more – but it’s pretty brutal.
The beauty of the deck is the ability to have 3-6 creatures out before your opponent knows what’s happening, with a clutch of removal against anything they throw at you. I’ve managed to pull off the ungodly Instigator into double Siege Gang Commander twice, but often the better drop is Goblin Chieftan on the first strike trigger, allowing you to pump every goblin swinging for the normal combat damage, then dropping Siege Gang Commander afterwards.
Goblin Shortcutter is a surprise hero in this deck, often allowing Warren Instigator to pass some otherwise insurmountable blocker and gain an infinite advantage over your opponent.
Here’s some matchups:
Jund
Jund is, of course, a dog of a matchup. However you can capitalise on their slowness, their self harm (Putrid Leech, occassionally Sign In Blood), and their terrible manabase. Ruinblaster is a hero if you can kill a lone Mountain or Forest. Knowing when to drop your hand or to sand-bag lands against Blightning is important, as is when to attack into Putrid Leech and when not to. The basic Elemental sideboard plan applies here.
Naya Lightsaber
Naya is, surprisingly, not that hard to beat. You make sure to Bolt any Noble Heirarchs you see and then get in before they stabalise. You’ll want to keep as many Lightning Bolts and Bursts back as possible so that when the inevitable Baneslayer shows up, you can remove it and keep going. Unless you know they’re running Day of Judgment, I’d largely stay as the core Goblin deck when sideboarding. But the gameplan really is to kill them before Baneslayer drops.
Boros Bushwacker
The only deck that can match up for speed, this is a cat’n'mouse game of who gets the best removal fastest. Their Skyfishers are brutal against you and deserve your Bolts, but in general their ability to block is terrible. Shortcutter is a superstar in this matchup, allowing you to avoid their first strikers and get your Warren Instigator in quickly. However, this is a terrible attrition war, with Seige Gang Commander sometimes your only out. If, for some reason, they board in Baneslayer, you’ll have a very hard time of it.
Crypt/Dredge
This deck is stone-cold dead to you. Definitely bring in the Elemental plan, as you then also negate the effectiveness of their Rotting Rats and incidental removal Game 2.
Vampires
The deck has a surprising amount of game against Vampires, and I’ve yet to lose a match. They need to acknowledge that they are playing control to your aggro, or they just flat out lose. You rarely care about Gatekeeper (though you need to watch for T3 Gatekeeper vs your T2 Instigator, if it’s the only goblin you’ve played), and almost never about Mind Sludge. Save your Bolts for their Nighthawks and your Blasts for kicking against their Bloodwitches.
As I’ve said, this deck is a bundle of fun to play, and very, very fast. I’m really looking forward to seeing what goblins Worldwake brings to add to this deck.