2x Black Sun Zenith
2x Red Sun Zenith
3x Liliana’s Shade
3x Curse of Deaths hold
3x Go for the throat
2x Inferno Titan
2x Zealous Conscripts
3x Searing Spear
4x Shimian Specter
2x Magma Quake
4x Helion Crucible
4x Dragon Skull Summit
3x Black Cleave Cliffs
1x Ghost Quarter
So let’s start out why Helion Cruciable? Simple, its a creature spell that can’t be countered. With all the wannabe blue wizards out there, you need to get a creature out when you need it.
So what’s with the rest of the deck list?
You have multiple paths to victory, one is with a 4/4 Helion causing your opponent a headache he/she won’t forget for a while. The other paths to victory are the use of burn.
How do I get there?
I call this Keys to Victory. This is achieved by controlling the board, the bread and butter of a control deck. The moment your opponents creature hits the board you have a decision, destroy it, if you cant destroy it take it.
Or do you?
When you play a control deck you have to remember, don’t be hasty think about it, will his planes walker be a good thing for you if you draw a Zaleous Conscript and take it for the it’s ultimate? Will the creature on the board help you in the late game?
Sometimes you need to take a few hits to achieve the ultimate goal. Remember your life total is a resource, you only lose the game when your life total reaches zero, winning with one life point or one hundred you still win the game.
“Know your weakness and build your deck to minimize these weaknesses”
Time to be real, Black and Red have a problem with Enchantments. You can side board in Artifact hate, but enchantments can be a problem. How do you get rid of them? One way is attacking your opponents hand, this is where Duress and Shimian Spectre come into play, they are a triple threat, you cast your spell the effect happens (in the case of Duress) or the creature hits and you have to powerful things happen, one you see your opponents hand, the next you take something out of his hand! For bonus points if it’s the specter you can take more than just that card and you lower his life total.
When this happens a few times it’s just a magic the gathering wonderland for the B/R Mage.
Control the board using Black removal and red burn.
Use hand destruction to get rid of pesky spells (I.e. Enchantments)
Build your board state to cast a Helion or Titan to finish the game.
Is this the end? Noooooo this is just the beginning, this is just a start to the evolution of this deck. Have people look at it, get their feedback, play it at your local and see if it works in your meta.
Good luck and I would love to hear how you go.