With M13 only a few weeks away, a few of us have been talking about a few deck ideas.
The established decks will get a boost from the new cards, for example Delver will get a new creature in the form of Void Stalker.
And Red / Green Agrgro or Naya will get a new creature in the form of Thragtusk.
But what about a new deck? What about a deck that will use a new color that will be coming back up to a power level that was only whispered about by planes walkers in the back corners of the room, after they had dropped from every tournament in the last few years?
Now I can talk about mono-black control, but I’ll leave that to other brewers, low fruit will always be there. I’m thinking about another deck idea. With the spoiler of Hellion Cruciable all I could see was a land that could create multiple creatures that can’t be counters.
The only problem with this is unlike entreat the angels where it’s almost a insta win, this bad boy needs a little TLC before you reap the benefits. What the best way to get the fruits of your labour? How about controlling the board until you are ready?
After talking about this concept with a few brewers, I think it maybe time to spring RB control to the masses. Using powerful spells like mutilate and black sun zenith to keep the board clear and using cards like Murder, Go for the throat and Doomblade for spot removal. You have mini sweepers like Whipflare or Slagstorm to clean up weenies.
What about a more permanent solution? I’m thinking about Curse of Deaths hold to make the board a veritable no man lands. (Hmmmm sounds like a great name for the deck) Then to finish it off Red Sun Zenith to destroy pesky undying creatures and to use as an alternative win condition.
What about creatures? Looking at the spoiler list a few jumped out at me, Lilliana’s shade will fit in well to build mana and a pump able threat for your opponent to worry about. The one creature I’m excited about is the reprint of Shimian Specter, If you are making a ‘No mans land’ then you will have a better chance to connect with this baby and start whittling out the pesky planeswalkers and enchantments you may have problems dealing with later on in the game.
Remember this is a control deck and not a tempo deck, your in it for the long game and not a quick four turn kill.
With that small gem of wisdom I will get the list uploaded and ready for you all to look at and comment on, the more people that look at it the best it is to refine and make sure Im on the right track.
Deck list will be up soon.
Thanks for reading