So, we move onto Green and beyond. No stuffing around.
Green
One CMC
Birds of Paradise
Joraga Treespeaker
Fyndhorn Elves
Arbor Elf
Noble Hierarch
Llanowar Elves
Avacyn’s Pilgrim
Ulvenwald Tracker
Rancor
So, I guess like Red, Green has a fair amount of focus as well. In the beggining, everything in the Cube was aggro.
Two CMC
Rofellos, Llanowar Emissary
Devoted Druid
Sakura-Tribe Elder
Wild Mongrel
Fauna Shaman
Wall of Blossoms
Overgrown Battlement
Wall of Roots
Channel
Explore
Rampant Growth
Regrowth
Survival of the Fittest
Some colours burnt brighter than others, leaving some wanting their own identity.
Three CMC
Ohran Viper
Eternal Witness
Wolfir Avenger
Yavimaya Elder
Kodama’s Reach
Cultivate
Krosan Tusker
Harrow
So the experiment was born, possibly stretching things a bit far, I thought I would give the colours be a chance to be all they could be.
Four CMC
Yeva, Nature’s Herald
Thrun, the Last Troll
Wickerbough Elder
Master of the Wild Hunt
Obstinate Baloth
Oracle of Mul Daya
Blastoderm
Garruk Wildspeaker
Harmonize
Birthing Pod
To be honest though, I just completely fell for Channel.
Five CMC
Vorapede
Wolfir Silverheart
Indrik Stomphowler
Acidic Slime
Overrun
Rude Awakening
Plow Under
Green goes big or goes home. I’m willing to reconsider, but people seem to love to do it and don’t feel robbed when it gets done to them.
Six+ CMC
Rampaging Baloths
Pelakka Wurm
Avenger of Zendikar
Woodfall Primus
Terastodon
Just noticed there was only one green six drop. Will remember this. Might be enough huge creatures here (but is that something to be worried about yet?)
X/Lands
Genesis Wave
Green Sun’s Zenith
Treetop Village
Green ramping just makes me feel better in general.
Cheers.
- Ged